Knights chronicle timespace void counter 1 dmg
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The players watch the droid long enough to realize it makes a slow, regular circuit around the facility which they then exploit to load the barrels of the laser cannon with rocks. It's a squat construction built of hardend duranium (whatever that means) with a dual-mounted laser turret, a floating 'eye in the sky' style security droid and a laser drawbridge over a quicksand moat. I don't know about you, but I reserve the term 'house rule' for things that I will use in any game I run, so I agree they can continue to imbibe alcohol once per session for d6 healing.įinally the PCs arrive at the hidden fortress of the Imperials. The players inquire if my ale quaffing house rule is still in effect. As they get ready to leave one of the farmhands gives each of the PCs a space brewsky as thanks for the help with the door and all. The party confirm that no one in the Darklighter household drives a turbospeeder, so they decide the trail must lead to the fake Sand People. Tiberius Starwalker whips out his tricorder and picks up the an ion trail suggestive of a souped up landspeeder heading towards the Jundland wastes. When setting a mood sometimes a suggestion works better than an explanation. We have a brief discussion about how every possible drop of liquid is harvested at a moisture farm, but I decide against explicating the actual apparatus involved. Meanwhile Rand (IIRC) heads to the outhouse to see a man about a bantha. Ivuur the alien jedi helps repair the doot and she notes that the blast marks were too precise for Sand People. Two hired hands were left behind to repair the blasted door to the main compound.
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Most of the people and droids are out trying to pick up the trail on the Sand People who abducted Biggs' kid sister Cindel two nights earlier. Our heroes show up at a mostly abandoned Darklighter Ranch, one of the more prosperous moisture farms in the Tosche Station area.